A Story Games Primer

Getting Started

Useful Techniques

Here are some useful techniques, introductions, resources, hints, and information to help you play a better story game, as well as hopefully explain what the heck we're doing over on the forums.

Most of these are going to be techniques that GMs and Players can apply to their game sessions, be it a traditional RPG like Dungeons & Dragons or story games like The Shadow of Yesterday or Spirit of the Century. They are not universal techniques that can be brought into all games unilaterally, but neither are they specific to one particular game and no other. With a little work, you should be able to adopt them into any game if you want. If you play an RPG, maybe you might find one or two that you like that might spice up your game; for story gamers (or would-be story gamers), this is a sampling of what's going on.

Game-Specific Techniques

Getting Under the Engine

If you are here to create/edit articles:

  • The focus in this Primer is on presenting methods and ideas that are broadly useful for creating narrative play, even in traditional RPGs, by describing such ideas in clear jargon-free terms for the benefit of those unfamiliar with them.
  • It is NOT for cataloging theory minutia or the clever rules of various story-games specific to those designs.
  • Also, this is not a place for lengthy histories of the use and development of a technique. Please instead briefly credit the technique's origins and focus on practical implementation and a few simple examples.
  • If you use something in your game, it works, and you want to share, please feel free to post it under "Techniques". After you add the term to the list, give it a brief descriptive sentence or phrase (especially if the Techniques nature may not be clear from its name), but leave the detailed explanation for its page.
  • I've added a new Property called "Gameplay," which you can use to tag your game entry with any of the Useful Techniques above. See Primetime Adventures for an example. —Mulrah 15:32, 3 November 2009 (PST)


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